![]() Enemies pulled are stunned, slowed, damaged, and have damage over time (DOT) applied. Enemies may use Purification Beads to cleanse the crowd control and cannot be chained again during that ultimate. Upon successful hits to enemies, they become chained and pulled to the Paolao at the end of its duration or if canceled. Ultimate - Paolao: Da Ji may fire up to 3 shots of her Paolao. Total: 60/160/260/360/460 (+120% of your physical power) damage.ģrd Ability - Trickster Spirit: Select an enemy or ally target, can be gods or minions and teleport to their location dealing damage to the target if an enemy was selected.ĭamage (and Total): 70/110/150/190/230 (+100% of your physical power) While this ability is channeling Da Ji has no movement penalty, gains 40% increased Movement Speed, immunity to Slows and Knock ups, and mitigates damage dealt behind her.ĭamage Per Hit: 15/40/65/90/115 (+30% of your physical power) Total: 60/120/180/240/300 (+90% of your physical power) damage.Ģnd Ability - One Thousand Cuts: Executes 4 strikes that damage all enemies in range and apply the Bleed from Torture Blades. Da Ji gains Haste when this ability activates, which lasts until she hits a target. Damage Per Tick: 7 (+10% of your physical power)ġst Ability - Horrible Burns: Deals instant bonus damage, additional damage every 1s for 3s and Slowing them for 3s. ![]() Total: 14 (+20% of your physical power) damage. Bleed can stack any number of times on the same target. Passive - Torture Blades: Causes bleeding on hit from basics or abilities. + High Single Target Damage | Da Ji's entire build is focused almost entirely on single target damage. Bad Late Game (My Opinion, Subject To Each Player) High Mobility and Damage Mitigation/Avoidanceĭa Ji's Weaknesses in Melee Fighting and Survivability: If you prefer staying in the back lane or dislike having to return to base often, diving in, taking risks, or constantly aggressing then Da Ji isn't your cup of tea.ĭa Ji's Strengths in Melee Fighting and Kill Securing: I'd like to point out that this is a casual guide and not specifically for Conquest as I don't play that mode too much with Da Ji.ĭa Ji is a get in and get out Goddess who depends on damage and poke from teammates to help set up enemies for her kills.I'm not calling for a nerf, just want some tips on how to counter her. Yes I know supports can easily lock her down, but during teamfights when they're up front, she can literally one shot a squishy in the backline, ult and probably kill another/burn beads or ults, and while she's at it the backline is too focused on her and can't aid the frontline so they're literally tanking for nothing. Literally the standard combo for Da Ji is 3, auto, 1, auto, 2 (can be cancelled early), ult, auto, 1, auto, then use the 2 or 3 again to either chase or get out.Not only does it pull enemies, it allows for Da Ji to be safely above the field, allowing for her abilities to cool down. Her ult does so much damage (if you land all 3 strikes on an enemy) and does more damage when you're pulled.Requires no aiming, long range, can be used on enemies or allies, and can position herself anywhere around her target. Literally the most overpowered thing in her kit is her teleport.PLUS you have so much movement speed in all directions that you can literally circle around your target, making you effectively unhittable while channeling. Her 2 is actually quite meh, but you can't miss it, does lots of late game damage while adding her passive.Can be countered by block stacks, sure, but you're not usually attacking gods who have black stacks. As a Da Ji Main, I tremble at the amount of stuff she can do and good Da Jis are a pain to go against. How do you counter her? This is a legit question. I feel like it's almost a breeze killing squishies in all stages of the game and it's probably why she's my only diamond assassin. Just finished conquest with 19/3/8 with Da Ji.
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